


The customer profiling option provides 1 bottlecap per settler and 5 points of happiness.Selecting the indentured servitude experiment option makes the machine provide 3 bottlecaps per settler at each settlement reset.The stats of the machine depend on the experiment option that was chosen, although all versions require 1 unit of power regardless of the experiment. It is located in the Vault tab under Resources, while in workshop mode. Regardless of one's decision, she will give the Sole Survivor a unique vault suit, reducing damage from ghouls by 15%, and the quest will end.Īfter completing the quest, the slot machine can be mass-produced. If the Sole Survivor only chooses humane parameters, she will be dissatisfied and will angrily leave Vault 88, without the ability to convince her to stay. Nevertheless, both results will still give the player character the option to convince her to stay in Vault 88 with a speech check. Choosing a mix of humane and inhumane parameters will result in the same outcome. If the Sole Survivor chooses all the "inhumane" experiment parameters, she will be satisfied with the work and announce her intentions to head out into the wasteland. Depending on choices made during the previous experiments, she will be satisfied or mixed on the results. One can choose from: Indentured Servitude, Customer Profiling, or Lost Revenue to make the resident win every time.Īfter Clem has gambled for an hour, Barstow will approach and analyze the results.

They can instead be accessed in her notes under the second menu. Valery Barstow wants to focus on greed and, as such, has a prototype slot machine for the Sole Survivor to build, power, and set parameters.Īs Barstow created the prototype herself, there are no R&D team notes available on each parameter. The final experiment focuses on attempting to harness people's vices to increase productivity.
